Infection Balancing Infection Ranks

Discussion in 'Suggestions' started by Robo, Jul 1, 2021.

  1. Robo
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    Robo Experienced Member

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    Since the beginning, balancing the level based ranks and prestiges on Infection has always been a challenge. From the old broken prestiges that gave a bow with no arrows to the overpowered ones in 2016 with the sharp 20 bow.

    Assuming donor kits are removed, here is a list of the ranks & prestige perks which would balance the gamemode in the revamp (reply with any suggestions/improvements)


    Rct (Recruit) XP level needed [0]:

    Pvt (Private) XP level needed [4]

    Iron Helmet
    Iron Chestplate
    Bow (Power X, Punch I)
    16 arrows
    Iron Sword (Unbreaking I)

    PFC (Private First Class) XP level needed [8]
    Iron Helmet
    Iron Chestplate
    Iron Boots
    Bow (Power X, Punch I)
    16 arrows
    Iron Sword


    Lcpl (Lance Corporal) XP level needed [14]
    Iron Helmet
    Iron Chestplate
    Iron Boots
    Bow (Power X, Punch I)
    24 arrows
    Iron Sword

    Cpl (Corporal) XP level needed [20]
    Iron Helmet
    Iron Chestplate
    Iron Boots
    Bow (Power X, Punch I)
    28 arrows
    Iron Sword

    Sgt (Sergeant) XP level needed [30]

    Iron Helmet
    Iron Chestplate
    Iron Leggings
    Iron Boots
    Bow (Power X, Punch I)
    28 arrows
    Iron Sword

    Ssgt (Staff Sergeant) XP level needed [40]

    Iron Helmet
    Iron Chestplate
    Iron Leggings
    Iron Boots
    Bow (Power X, Punch I)
    28 arrows
    Diamond Axe (Sharpness I)

    Gysgt (Gunnery Sergeant) XP level needed [50]
    Diamond Helmet

    Iron Chestplate
    Iron Leggings
    Iron Boots
    Bow (Power X, Punch I)
    28 arrows
    Diamond Axe (Sharpness I)

    Msgt (Master Sergeant) XP level needed [60]

    Diamond Helmet
    Iron Chestplate
    Iron Leggings
    Diamond Boots
    Bow (Power X, Punch I)
    28 arrows
    Diamond Axe (Sharpness I)

    1stsgt (1st Sergeant) XP level needed [75]


    Diamond Helmet
    Iron Chestplate
    Iron Leggings (Protection I)
    Diamond Boots
    Bow (Power X, Punch I)
    36 arrows
    Diamond Axe (Sharpness I)

    MgySgt (Master Gunnery Sergeant) P level needed [105]

    Diamond Helmet
    Iron Chestplate
    Iron Leggings (Protection I)
    Diamond Boots
    Bow (Power X, Punch I)
    36 arrows
    Diamond Axe (Sharpness I)
    Golden Apple

    SgtMaj ( Sergeant Major) XP level needed [130]

    Diamond Helmet
    Iron Chestplate (Protection I)
    Iron Leggings (Protection II)
    Diamond Boots
    Bow (Power X, Punch I)
    36 arrows
    Diamond Axe (Sharpness II)
    2 Golden Apples



    Prestige 1: Projectile & Blast Protection I for zombie armor + blaze bomb (no cooldown)
    Prestige 2: Protection I for zombie armor
    Prestige 3: Sharpness I for zombie sword
    Prestige 4: Fire aspect for zombie sword
    Prestige 5: Weak golden apple
    Prestige 6: Egg (cooldown 1 min cooldown, fast poison)
    Prestige 7: Thorns I for zombie armor
    Prestige 8: Fire aspect II for zombie sword
    Prestige 9: Thorns II for zombie armor
    Prestige 10: Bow and one arrow (can respawn with it, no cooldown for arrow)
    Final P10 loadout:

    Chainmail helmet (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
    Chainmail chestplate (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
    Chainmail leggings (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
    Chainmail boots (Projectile Protection I, Blast Protection I, Protection I, Thorns II)
    Iron Sword (Sharpness I, Fire Aspect II)
    Blaze bomb
    Weak Golden Apple
    Egg (1 min cooldown)

    Hopefully this is a more balanced way to go about the leveling system if ranks are removed and it could work with a shop system as well to get extra perks for humans. Reply with concerns/extra suggestions.
     
  2. Atom
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    Atom Well-Known Member

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    Love it, definitely gives every player the chance to have a fair game + balances out how op zombies were
     
  3. Tonya
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    Tonya Experienced Member

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    477
    Lets see this happen!
     
  4. Robo
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    Robo Experienced Member

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    860
    Thanks! (This should probably be moved to suggestions but hopefully the staff see)
     
  5. amli
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    amli Boss Member

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    4,570
    yes pls
    bit too late to fix bc everyone left though
     
  6. rent
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    rent pigeon #1 Premium

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    I feel like this would help infection be more fair by a long run. Good job Robo.

    Support.
     
  7. Ref
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    Ref QLF

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    144
    The idea is decent, but i'm personally not a fan of the fire aspect 2 for zombies.
     
  8. Robo
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    Robo Experienced Member

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    860
    Thanks for the supports!
    Remember, this idea was made to fit in with the 'shop' system I designed for Infection where humans can also buy upgrades. I believe it will balance out in the long run. What would you suggest as a replacement?
     
  9. VelcroStraps
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    VelcroStraps Established Member

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    I agree balancing ranks, I think would get more people, and make it better. I support this post.
     
  10. Ref
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    Ref QLF

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    I don't really know what could replace this as i'm not really into the infection reset but i am/was an infection player myself and i personally think fire aspect just wouldn't be fair and is overpowered.
     
  11. Robo
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    Robo Experienced Member

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    Another idea that may be better is if we added fire aspect to SgtMaj humans and then gave zombies fire protection on their armour at prestige 8 to counteract it. That way both humans & zombies have more perks.
     
  12. Robo
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    Robo Experienced Member

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    another bump
     

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